On Oct 29, 2008, at 18:34, "Silvia Pfeiffer" <[EMAIL PROTECTED]> wrote:

On Thu, Oct 30, 2008 at 11:52 AM, Jonas Sicking <[EMAIL PROTECTED]> wrote:
Eduard Pascual wrote:

On Wed, Oct 29, 2008 at 6:16 PM, Jonas Sicking <[EMAIL PROTECTED]> wrote:

Maciej (and I think others) have suggested that it would be useful if it
was
possible to allow <audio> to be used such that a single file can be
downloaded that contains multiple sound effects, and then use javascript
to
play different sound effects contained in that file at various times.

For example someone creating a shoot-em-up game might create a file that contains the sound for "shoot weapon", "enemy exploding", "player dying", and "player finishes level". It can then when appropriate use javascript
to
play any one of these sound effects.

Wouldn't multiple <audio> elements be better here? They'd point to the
actual same file, but different fragments. That would even make the
script less bloated (just selecting each element, instead of
explicitly getting the appropriate fragment from the "master" file
each time you need it). This brings the additional advantage that, in
the event the server does support file fragments, only the actually
required fragments will be downloaded.

The whole idea was to make a single HTTP request to the server. Doesn't seem
like your proposal accomplishes that.

As I said, I'm fine with not satisfying this use case (of allowing multiple sound effects downloaded in a single request). But that was the use case
that was cited.

No, that's not a use case - that's a proposed solution for the use
case of having multiple small audio files required for playback of one
larger audio presentation. If another solution can satisfy this need
with appropriate qos, then I don't think we need to worry further.

That's exactly what proposal 3 was.

/ Jonas

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