Boris Zbarsky wrote:
The other use case is doing createImageData, followed by filling in the pixels, followed by putImageData.

I just saw the example in the spec that does just this, but bases the values it puts in on numbers it gets out of getImageData. For that case you would of course want a blank imagedata that matches what getImageData hands out.

I still think that we need a better "I have some externally-derived pixel data I'd like to just stick in this canvas" API here. fillRect() has terrible performance characteristics (as has been brought up many times before), and the current imagedata design makes it very difficult to use it correctly for this purpose...

-Boris

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