As a multimedia developer, I am wondering about the purpose of the timeupdate event on media elements. On first glance, it would appear that this event would be useful for synchronizing animations, bullets, captions, UI, and the like. The spec specifies a rate of 4 to 66 Hz for these events. The high end of this (30 or more Hz) is pretty reasonable for displaying things in sync with the video. The low end, however, 4 Hz, is far too slow for most types of synchronization; everything feels laggy at this frequency. From my testing on a two year old MacBook Pro, Firefox is giving me about 25 timeupdate events per second, while Safari and Chrome are giving me the bare minimum, of 4 timeupdate events per second.

At 4 timeupdate events per second, it isn't all that useful. I can replace it with setInterval, at whatever rate I want, query the time, and get the synchronization I need, but that makes the timeupdate event seem to be redundant. At 25 timeupdate events per second, it is reasonably useful, and can be used to synchronize various things to the video.

So, I'm wondering if there's a purpose for the timeupdate event that I'm missing. If it is intended for any sort of synchronization with the video, I think it should be improved to give better guarantees on the interval between updates, or just dropped from the spec; it's not useful enough in its current form. To improve it, the maximum interval between updates could be reduced to about 40 ms, or perhaps the interval could be made settable so the author could control how often they want to get the event.

-- Brian

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