On Tue, 15 Jun 2010 00:16:13 +0200, Kornel Lesinski <kor...@geekhood.net>
wrote:
On Mon, 14 Jun 2010 20:38:07 +0100, Carlos Andrés Solís
<csol...@gmail.com> wrote:
Hello! I've been noticing a problem in many HTML5 test apps, very
especially games. When the directional arrow buttons are pressed, the
screen scrolls.
This is a problem that, as far as I know, Flash had solved by changing
the focus of the application to the app. Is this doable in HTML5?
Yes. It's possible already — page just has to return false from keypress
handler:
window.onkeypress = function(){return false}
That's just one line that, unfortunately, many web-based games forget to
include.
If a game is embedded in a page with other content, it could make the
<canvas> (or whatever) focusable with tabindex='0' and only disable keys
when the game has focus. It could also be nice and only disable the keys
it chooses to use.
<script>
var mapping = {37: 'left', 38: 'up', 39: 'right', 40:'down'}
function press(e) {
if (!e.shiftKey && !e.ctrlKey && !e.metaKey && e.keyCode > 36 &&
e.keyCode < 41) {
var ctx = e.target.getContext('2d');
ctx.clearRect(0, 0, e.target.width, e.target.height);
ctx.fillText(mapping[e.keyCode], 20, 20);
e.preventDefault();
}
}
</script>
<canvas tabindex=0 onkeypress=press(event)></canvas>
In Opera, I can scroll using the arrow keys, navigate to the game,
interact with it using the arrow keys without it scrolling the page, and
navigate away from it using spatnav (shift+arrow keys).
--
Simon Pieters
Opera Software