On Tue, 15 Jun 2010 00:16:13 +0200, Kornel Lesinski <kor...@geekhood.net> wrote:

On Mon, 14 Jun 2010 20:38:07 +0100, Carlos Andrés Solís <csol...@gmail.com> wrote:

Hello! I've been noticing a problem in many HTML5 test apps, very especially games. When the directional arrow buttons are pressed, the screen scrolls. This is a problem that, as far as I know, Flash had solved by changing the focus of the application to the app. Is this doable in HTML5?

Yes. It's possible already — page just has to return false from keypress handler:

window.onkeypress = function(){return false}

That's just one line that, unfortunately, many web-based games forget to include.

If a game is embedded in a page with other content, it could make the <canvas> (or whatever) focusable with tabindex='0' and only disable keys when the game has focus. It could also be nice and only disable the keys it chooses to use.

<script>
var mapping = {37: 'left', 38: 'up', 39: 'right', 40:'down'}
function press(e) {
if (!e.shiftKey && !e.ctrlKey && !e.metaKey && e.keyCode > 36 && e.keyCode < 41) {
    var ctx = e.target.getContext('2d');
    ctx.clearRect(0, 0, e.target.width, e.target.height);
    ctx.fillText(mapping[e.keyCode], 20, 20);
    e.preventDefault();
  }
}
</script>
<canvas tabindex=0 onkeypress=press(event)></canvas>

In Opera, I can scroll using the arrow keys, navigate to the game, interact with it using the arrow keys without it scrolling the page, and navigate away from it using spatnav (shift+arrow keys).

--
Simon Pieters
Opera Software

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