On 8 September 2010 21:04, Eric Pouech <eric.pou...@orange.fr> wrote: > does the attached patch help with some of the concerns ? > I/ it should allow typing in the console (for all GUI programs) and still > see output get buffer when the programs exits > II/ reduce the number of cases where the console is in raw mode after wine > exits > Not all the cases are supposed to be fixed. > For example, this is one example of what still doesn't work > > but in this case, the first program is killed at the same time as winedbg > exits, which shouldn't the case) > what shall remain not fixed is the case where: > - pgm A is started from shell command line > - pgm A spawns child B > - B is a CUI and tries to interact with the console by reading the input > - A dies > I still sometimes see it when exiting winedbg after it has been launched > upon a fault in a running program... but, something goes wrong here as > quitting winedbg (B) shouldn't kill the program beeing debugged (A) > > what's not yet fixed : > - regression in EOF management
This fixes the issue with StarCraft 2. Thanks for looking into this, - Reece