Hi John,
John Labenski wrote:
I've updated wxStEdit in wxCode's CVS to remove the warnings. I'm
sorry, I've never tried to compile wxWidgets as a DLL so I have no
experience on why you get so many unresolved function errors.
i have seen the before in wxArt2D, and in VC6 it is often impossible to
solve.
( that is why i like the idea of seperating the project files in VC6 and
VC.NET versions.
Like that we can make them work for what they can work, just diable the
generation of DLL flavours in VC6 etc.
)
But in higher version it is/can be oke.
I am also not experienced with this, but in wxArt2D there is this dll
wizard Leo, and i gladly take over his tricks ;-)
Do you
have to cross link libraries to get it to work? Dunno.
If we can not make it work, we better tell the user, or diable those in
the project files.
The next change, improves it a bit.
#include "wx/dynarray.h"
WX_DECLARE_OBJARRAY_WITH_DECL( wxLuaState, wxArrayLuaState, class
WXDLLIMPEXP_WXLUA );
#include "wx/hashmap.h"
WX_DECLARE_VOIDPTR_HASH_MAP_WITH_DECL( wxLuaStateRefData *,
wxHashMapLuaStateRefData, class WXDLLIMPEXP_WXLUA );
will check it in this evening,
Klaas
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