Thanks for your reply.
Just abit of adamant,  why the following code in c++ works as expected?

#include "wx/wx.h" #include "wx/frame.h"  class test: public wxFrame {         DECLARE_CLASS( test )     DECLARE_EVENT_TABLE()     public:     test( wxWindow* parent, wxWindowID id = -1, const wxString& caption = _("Test"));     void OnLeaveWindow( wxMouseEvent& event ); };  IMPLEMENT_CLASS( test, wxFrame ) // Is the following equivalent to frame:ConnectEvent(wx.wxEVT_LEAVE_WINDOW,
 OnLeaveWindow)   ? BEGIN_EVENT_TABLE( test, wxFrame )     EVT_LEAVE_WINDOW( test::OnLeaveWindow ) END_EVENT_TABLE()  test::test( wxWindow* parent, wxWindowID id, const wxString& caption ): wxFrame( parent, id, caption){} void test::OnLeaveWindow( wxMouseEvent& event ){ wxMessageBox(_("Leave window in c++; works"));  }  class ClGUIApp: public wxApp {         DECLARE_CLASS( ClGUIApp )     DECLARE_EVENT_TABLE() public:     ClGUIApp();     virtual bool OnInit();     virtual int OnExit(); }; DECLARE_APP(ClGUIApp) IMPLEMENT_APP( ClGUIApp ) IMPLEMENT_CLASS( ClGUIApp, wxApp ) BEGIN_EVENT_TABLE( ClGUIApp, wxApp ) END_EVENT_TABLE() ClGUIApp::ClGUIApp(){} bool
 ClGUIApp::OnInit() {     test* mainWindow = new test( NULL, -1 );  mainWindow->SetSize(400,300);     mainWindow->Show(true);      return true; } int ClGUIApp::OnExit(){        return wxApp::OnExit(); } 
Cheers,




S.KIEU


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