2008/1/31 Hakkı Doğusan <[EMAIL PROTECTED]>: > > ps. In binding.html there is a "Binding C++ Virtual Functions" section. > There it explained in detail what is going on for virtual functions; > but, I think, how to implement those bindings is missing. In other > words, it is not explained for idiots, like me :) Could you add some doc > to explain how to generate binding for an artificial ABC C++ class, in > steps? I masquared(spell?) wxLuaPrintout and wxArtProvider bindings to > write wxLuaGridTableBase. As you can guess, it took too much jumping in > code :) >
Yeah... I am not happy with how virtual functions are implemented right now. It seems like it would be possible to use something like wxVariant to really simplify the code, but I have not been able to think of some clean way to implement it yet. In the meantime, I can add some sample code in binding.html. Regards, John ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ wxlua-users mailing list wxlua-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/wxlua-users