I am sponsoring this case for John Martin and have marked it closed 
approved automatic as it is a simple update of an externally controlled
interface to match the new standard version from a recognized standards
body.   If anyone disagrees and wishes to have this case converted to
a fasttrack for further review, please let me know.

        -Alan Coopersmith-           alan.coopersmith at sun.com
         Sun Microsystems, Inc. - X Window System Engineering



Template Version: @(#)sac_nextcase 1.68 02/23/09 SMI
This information is Copyright 2009 Sun Microsystems
1. Introduction
    1.1. Project/Component Working Name:
         OpenGL 3.1 for the NVIDIA graphics driver
    1.2. Name of Document Author/Supplier:
         Author:  John Martin
    1.3  Date of This Document:
        28 April, 2009
4. Technical Description

   This project is the delivery of OpenGL 3.1 and GLSL 1.40 support in
   the NVIDIA graphics driver.  This is an update to OpenGL 3.0 and GLSL 1.30
   [LSARC/2009/066] delivered in the R180 driver.  The scope of the project is
   specific to NVIDIA as OpenGL 3.x introduces a new deprecation model where
   the intent to remove old features in future releases is declared.  The
   commitments to interface stability for this project may not apply to
   OpenGL 3.x implementations from other vendors.  Each of those should
   be treated as a separate project.

   The Khronos group (http://www.khronos.org) announced the OpenGL 3.1
   and GLSL 1.40 update on 24 March, 2009.  Details of this announcement
   are at: 

     
http://www.khronos.org/news/press/releases/khronos-releases-streamlined-opengl-3.1-specification

   As was the practice with earlier versions, the fixed pipeline and
   shading language specifications are split into separate documents.
   At the time of this writing the current documents are:

     OpenGL 3.1 Specification with deprecated features removed
     http://www.opengl.org/registry/doc/glspec31.20090324.pdf 

     OpenGL 3.1 Specification with ARB compatibility for deprecated features 
     http://www.opengl.org/registry/doc/glspec31undep.20090324.pdf

     OpenGL 1.40 Shading Language
     http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.40.05.pdf


   New features:
   -------------
   The delivery of OpenGL 3.1 features is transparent to existing applications
   that depend on OpenGL 2.1 and earlier behavior.  To use the OpenGL 3.1
   (and 3.0) features, the application must register intent by using the new
   context creation call, glXCreateContextAttribsAttribsARB().  If the
   application uses the established context creation call, glXCreateContext(),
   it will get OpenGL 2.1 and earlier behavior.  Existing applications are
   shielded from any changes in behavior.

   To provide optional support of deprecated features, OpenGL 3.1
   adds the ARB_compatibility extension.  This is discussed further
   in the deprecation section.

   Appendix G.1 of the 3.1 Specification lists the new features.


   Deprecation of old features:
   ----------------------------
   As mentioned in LSARC/2009/066, OpenGL 3.0 introduced a deprecation model.
   The OpenGL 3.1 specification removed features which were marked as
   deprecated in OpenGL 3.0.  However, OpenGL 3.1 adds an optional
   extension, ARB_compatibility, which provides a better method to
   determine if the driver still supports deprecated features.  The
   drivers delivered by the project will implement ARB_compatibility.

   Appendix G.2 of the 3.1 Specification lists the deprecated features.
   (There are no additional deprecated features in 3.1).

   Support:
   --------
   Bugtraq: nvidia/nvidia/opengl


   Delivery:
   ---------
   The interfaces listed below are delivered by the NVDAgraphics
   SYSV package and the NVDAgraphics IPS package, in conjunction
   with the ogl-select SMF service [LSARC/2005/700].  There are
   no name changes to the headers or libraries for OpenGL 3.1 so
   existing build environments are not effected.

Interfaces Exported

Interface                      Classification   Comments
-----------------------------------------------------------------
/usr/include/GL/gl.h           Committed        
/usr/include/GL/glext.h        Committed        
/usr/include/GL/glx.h          Committed        
/usr/include/GL/glxext.h       Committed        
/usr/lib/libGL.so.1            Committed        
/usr/lib/amd64/libGL.so.1      Committed        

The libraries /usr/lib[/amd64]/libGLcore.so.1 are private objects
and should not be linked in for normal application development. 


6. Resources and Schedule
    6.4. Steering Committee requested information
        6.4.1. Consolidation C-team Name:
                X Consolidation (Desktop C-Team)
    6.5. ARC review type: Automatic
    6.6. ARC Exposure: open


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