Hello, According to Chris blog antialiasing on the OpenGL pipeline is done by generating alpha-mask-tiles, however to be honest I don't exactly understand how that works.
Are those alpha-mask-tiles small images which are generated in software and migrated to vram using glTexImage2D? How are those alpha masks involved in a later stage of rendering? And where does that happen in code ... I went a bit up and down but was quite confused about how everything should play together :-/ So if I understand it right, is for a 0,0->100,100 line an alpha-mask area with the size 100px^2 needed? Thanks, lg Clemens
