Hi Roman, > Hey come on! I'd like to know the answer too. Give us a pointer to this > bug report! ;-) Of course not ... here it is: http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6529101 ;)
Although I don't understand / it does not mention all the details it seems they let produce those alpha-masks by doctus and indeed upload those alpha-masks to vram which seems to cause performance-problems for simple operations covering large areas. What I still don't know is how these alpha-masks look in detail and wether the "normal" rendering is done? I guess the mask is used as mask and then "painted" with color ;) Btw. I read in your blog that you've done a rasterizer - whats the state of it, or the renderer implemented by Jim? I am just looking for a simple one to lern/"reserach" a bit in this topic. Thanks, lg Clemens
