Hello, I've some spare-time left so maybe I find some time to implement the most used software-fallbacks using XRender. There has been significant progress when it comes to XRender. With the EXA framework a few open-source drivers will soon be capable of accalerating fancy things, and nvidia has excellent XREnder accelaration in their latest binary driver.
I wonder what would be better: - Copy the source and implement an "XRender" pipeline replacing as much of X11 drawing functionality as possible. - Extend the existing one and let software-fallbacks there if no XRender is available. I would prefer the second, since XRender is just another extension. lg Clemens
