Hi all, I have stack trace of dead lock where D3DRTTSurfaceToSurfaceBlit appears.
But I don't know to do to make Blit.getFromCache(srcType, comp, dstType); return D3DRTTSurfaceToSurfaceBli.
Could you please advise how to build test case that will involve D3DRTTSurfaceToSurfaceBlit for rendering?
BTW is there some flag that will prevent application of using d3d acceleration? As workaround I need to make application not to use D3DRTTSurfaceToSurfaceBlit.
Thanks, Mikhail.
