Hello Mikhail,

 -Dsun.java2d.d3d=false can be used to disable d3d pipeline.
  You can use -Dsun.java2d.trace=log to see what particular
 operations are performed by the pipeline.

 The blit that you refer to likely can be used when you render
 a volatile image to screen. However, any swing app may run
 into this blit due to buffering. For example, I can see it in a trace
 of the Notepad demo.

  Hope it helps.

Thanks,
Andrew

On 3/21/2013 6:44 PM, mikhail cherkasov wrote:
Hi all,

I have stack trace of dead lock where D3DRTTSurfaceToSurfaceBlit appears.

But I don't know to do to make Blit.getFromCache(srcType, comp, dstType); return D3DRTTSurfaceToSurfaceBli.

Could you please advise how to build test case that will involve D3DRTTSurfaceToSurfaceBlit for rendering?

BTW is there some flag that will prevent application of using d3d acceleration? As workaround I need to make application not to use D3DRTTSurfaceToSurfaceBlit.

Thanks,
Mikhail.


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