Hi, Jim.
Yes, we shouldn't depend on default values of SKIP_**
The new version of the fix:
http://cr.openjdk.java.net/~serb/8041129/webrev.04
Now we sets explicitly all SKIPs parameters.

On 4/24/14 3:48 AM, Jim Graham wrote:
The benchmark spreads look much better and the code looks good, but I worry that we are being inconsistent in whether or not we set the SKIP_ values. This function sets them back to 0 when done, but can we assume that about all code that uses these methods?

            ...jim

On 4/23/14 1:46 PM, Sergey Bylokhov wrote:
Hello.
Please review an updated version of the fix.

Bugs which were found in the previous version:
  - Destination vertical offset was
ignored(j2d_glPixelStorei(GL_PACK_SKIP_ROWS, dsty)) now we take it into
account using PtrAddBytes(pDst, dsty * dstInfo.scanStride)
  - srcy wasn't recalculated for the correct direction
  - In the first version of the fix scanStride was used for iteration
over destination memory and as a parameter of memcpy. This is incorrect,
because we should flip only a drawable part of destination. Now memcpy
uses pixelStride * width

Because no one of these problems were not found by the tests a new ones
were added.

I filed another issue related to the surface->sw blit, opengl and d3d
ignore the clip of the destination JDK-8041644

Bug: https://bugs.openjdk.java.net/browse/JDK-8041129
Webrev can be found at:
http://cr.openjdk.java.net/~serb/8041129/webrev.03/webrev

Benchmarks: to decrease the spread I increased the time per test from
2500 ms to 25 seconds
=======================================================================
Windows 7 x64, lenovo T410, nvidia NVS 3100M
http://cr.openjdk.java.net/~serb/8041129/webrev.03/J2DBench/results-nvidia-windows.txt

Summary:
   OGL-base-nvidia-windows:
     Number of tests:  10
     Overall average:  1943.4318817726798
     Best spread:      0.36% variance
     Worst spread:     4.16% variance
     (Basis for results comparison)

   OGL-fix2-nvidia-windows:
     Number of tests:  10
     Overall average:  181165.51031119752
     Best spread:      0.35% variance
     Worst spread:     2.57% variance
     Comparison to basis:
       Best result:      19142.77% of basis
       Worst result:     97.75% of basis
       Number of wins:   8
       Number of ties:   2
       Number of losses: 0

   D3D-base-nvidia-windows:
     Number of tests:  10
     Overall average:  30046.475416066532
     Best spread:      0.05% variance
     Worst spread:     4.56% variance
     Comparison to basis:
       Best result:      13660.29% of basis
       Worst result:     9.34% of basis
       Number of wins:   6
       Number of ties:   1
       Number of losses: 3

=======================================================================
OSX 10.8.5, macbook pro retina, nvidia GeForce GT 650M 1024 MB
http://cr.openjdk.java.net/~serb/8041129/webrev.03/J2DBench/results-nvidia-osx.txt

Summary:
   OGL-base-nvidia-osx:
     Number of tests:  10
     Overall average:  719.3548194040994
     Best spread:      0.1% variance
     Worst spread:     4.09% variance
     (Basis for results comparison)

   OGL-fix2-nvidia-osx:
     Number of tests:  10
     Overall average:  11050.087724732544
     Best spread:      0.11% variance
     Worst spread:     3.54% variance
     Comparison to basis:
       Best result:      4713.13% of basis
       Worst result:     175.51% of basis
       Number of wins:   10
       Number of ties:   0
       Number of losses: 0

=======================================================================
OSX 10.8.5, macbook pro retina, Intel HD Graphics 4000
http://cr.openjdk.java.net/~serb/8041129/webrev.03/J2DBench/results-intel-osx.txt

Summary:
   OGL-base-intel-osx:
     Number of tests:  10
     Overall average:  3958.228739879219
     Best spread:      0.4% variance
     Worst spread:     8.09% variance
     (Basis for results comparison)

   OGL-fix2-intel-osx:
     Number of tests:  10
     Overall average:  10098.091503211792
     Best spread:      0.35% variance
     Worst spread:     17.97% variance
     Comparison to basis:
       Best result:      477.95% of basis
       Worst result:     105.42% of basis
       Number of wins:   10
       Number of ties:   0
       Number of losses: 0

On 21.04.2014 18:52, Andrew Brygin wrote:
Hello Sergey,

 the fast path skips j2d_glPixelStorei(GL_PACK_SKIP_ROWS, dsty).

 Could you please clarify why? I think that initial value of dsty
 (dstInfo.bounds.y1) can be non-zero, and this operation
 seem to be required...

Thanks,
Andrew

On 4/21/2014 6:17 PM, Sergey Bylokhov wrote:
Hello.
Please review the fix for jdk 9.
This issue initially was found in FX[1], and there is description of
this problem.
In the fix the flip operation is done using memcpy after the whole
image was moved from gpu to cpu.

[1] https://javafx-jira.kenai.com/browse/RT-30035
Bug: https://bugs.openjdk.java.net/browse/JDK-8041129
Webrev can be found at:
http://cr.openjdk.java.net/~serb/8041129/webrev.01

Benchmarks:
==========================================================
Windows 7 x64, lenovo T410, nvidia NVS 3100M
http://cr.openjdk.java.net/~serb/8041129/J2DBench/results
base ogl vs base d3d vs fixed ogl
Summary:
  OGL-base-nvidia-windows:
    Number of tests:  10
    Overall average:  2239.9261323744704
    Best spread:      1.72% variance
    Worst spread:     88.61% variance
    (Basis for results comparison)

  OGL-fix-nvidia-windows:
    Number of tests:  10
    Overall average:  166667.93024226945
    Best spread:      1.23% variance
    Worst spread:     66.19% variance
    Comparison to basis:
      Best result:      13719.74% of basis
      Worst result:     97.17% of basis
      Number of wins:   8
      Number of ties:   1
      Number of losses: 1

  D3D-base-nvidia-windows:
    Number of tests:  10
    Overall average:  29755.21747098
    Best spread:      0.34% variance
    Worst spread:     61.12% variance
    Comparison to basis:
      Best result:      12068.41% of basis
      Worst result:     8.05% of basis
      Number of wins:   6
      Number of ties:   0
      Number of losses: 4

==========================================================
OSX 10.8.5, macbook pro retina, nvidia GeForce GT 650M 1024 MB
http://cr.openjdk.java.net/~serb/8041129/J2DBench-osx/results-nvidia-osx.txt

Summary:
  OGL-base-nvidia-osx:
    Number of tests:  10
    Overall average:  710.7070782394075
    Best spread:      0.73% variance
    Worst spread:     5.72% variance
    (Basis for results comparison)

  OGL-fix-nvidia-osx:
    Number of tests:  10
    Overall average:  11032.674771293528
    Best spread:      0.62% variance
    Worst spread:     8.14% variance
    Comparison to basis:
      Best result:      4659.95% of basis
      Worst result:     169.66% of basis
      Number of wins:   10
      Number of ties:   0
      Number of losses: 0

==========================================================
OSX 10.8.5, macbook pro retina, Intel HD Graphics 4000
http://cr.openjdk.java.net/~serb/8041129/J2DBench-osx/results-intel-osx.txt

Summary:
  OGL-base-intel-osx:
    Number of tests:  10
    Overall average:  3993.5366388495613
    Best spread:      0.65% variance
    Worst spread:     20.91% variance
    (Basis for results comparison)

  OGL-fix-intel-osx:
    Number of tests:  10
    Overall average:  10197.361705976433
    Best spread:      0.72% variance
    Worst spread:     38.4% variance
    Comparison to basis:
      Best result:      491.0% of basis
      Worst result:     108.61% of basis
      Number of wins:   10
      Number of ties:   0
      Number of losses: 0

Thanks to Anton for the initial version of the fix.






--
Best regards, Sergey.

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