Robert, I'll echo what the others are saying - and meaning no disrespect to anyone - I think the landscape of 4D development is changing so quickly these days it's tough to think about using a full featured shell.
Like Tim said depending on your skills, preferences and needs you'll develop (discovered pun) your own set of tools. I've condensed many of mine into a single component I can drop into a database to provide things I like to have and lots of core functionality. I have a couple of other databases with some bare bones elements that involve tables I'll copy in as needed. This is one of the areas where 4D's tendency to attract a lot of lone wolf, independent devs doesn't really help new folks. It's stark contrast to something like javaScript or even D3 where you find a plethora of options and frameworks for starting new projects. On Wed, Aug 31, 2016 at 12:29 PM, Robert ListMail <[email protected]> wrote: > It was recently suggested to me that the value of using a 4D-based shell > is less important now… and that I should consider new 4D applications from > scratch. I’ve created more apps with a shell than without with great > success—that is, I’ve been a shell guy for the most part snd i do see the > value. With that said, I was trying to find the private email from those > that suggested, and recognized value, with the non-shell approach. Thoughts > about new v15-based 4D projects via a shell or not? Why is a shell less > relevant today? > -- Kirk Brooks San Francisco, CA ======================= ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

