Robert,
I'll echo what the others are saying - and meaning no disrespect to anyone
- I think the landscape of 4D development is changing so quickly these days
it's tough to think about using a full featured shell.

Like Tim said depending on your skills, preferences and needs you'll
develop (discovered pun) your own set of tools.

I've condensed many of mine into a single component I can drop into a
database to provide things I like to have and lots of core functionality. I
have a couple of other databases with some bare bones elements that involve
tables I'll copy in as needed.

This is one of the areas where 4D's tendency to attract a lot of lone wolf,
independent devs doesn't really help new folks. It's stark contrast to
something like javaScript or even D3 where you find a plethora of options
and frameworks for starting new projects.

On Wed, Aug 31, 2016 at 12:29 PM, Robert ListMail <[email protected]>
wrote:

> It was recently suggested to me that the value of using a 4D-based shell
> is less important now… and that I should consider new 4D applications from
> scratch. I’ve created more apps with a shell than without with great
> success—that is, I’ve been a shell guy for the most part snd i do see the
> value. With that said, I was trying to find the private email from those
> that suggested, and recognized value, with the non-shell approach. Thoughts
> about new v15-based 4D projects via a shell or not? Why is a shell less
> relevant today?
>

-- 
Kirk Brooks
San Francisco, CA
=======================
**********************************************************************
4D Internet Users Group (4D iNUG)
FAQ:  http://lists.4d.com/faqnug.html
Archive:  http://lists.4d.com/archives.html
Options: http://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:[email protected]
**********************************************************************

Reply via email to