On Sep 16, 2016, at 10:38 AM, Jeffrey Kain wrote: > Hopefully that's temporary, otherwise why bother? > > I wonder why.
Pure speculation but it could be related to networking. How do you preempt code that is making calls to 4D Server over the network? I’m sure it’s possible but requires doing it the right way so that it actually works in any preemptive situation. I can see this becoming very complicated. Maybe that was one of the reasons why they implemented the new network layer. To lay the foundation to all of this preemptive stuff. My guess it is temporary due to the complexity of the networking issues. Tim ******************************************** Tim Nevels Innovative Solutions 785-749-3444 [email protected] ******************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

