Kirk:

You raise a good point about object names. 4D's apparently interested too,
witness them increasing the maximum length for a name as well as 4D turning
JPR loose on the willing masses!


--
Douglas von Roeder
949-336-2902

On Tue, Nov 8, 2016 at 4:15 PM, Kirk Brooks <[email protected]> wrote:

> On Tue, Nov 8, 2016 at 3:43 PM, John DeSoi <[email protected]> wrote:
> >
> > > I often get this question (should I move my object method to the form
> > method),
> > > my answer is always "no", it is simply bad design.
> >
> > Well, it is also bad design to if you have hundreds of boolean fields and
> > you have to add a script to every single one just to determine if a user
> > changed the value. And if I forget to add the object method, now I have a
> > bug. Every object that has data to change should support On Data Change.
> >
>
> ​This is the sort of case where I think it makes a lot of sense to have a
> project method in the object. First you only need to code one object and
> then duplicate that object n times - manually or by code.
> Second you can logically group the objects by the name assigned to them to
> enable/disable entire groups with a single statement.
> Third is you only have a single method to debug for the n objects.
>
> The naming aspect is really a benefit for me. Imagining the form you
> describe with many checkboxes and assuming they all represent a boolean
> field. One approach is to put each of these fields on a form. Another is to
> put a single checkbox variable on the form with a project method. On load
> you duplicate the object n times naming it something useful. This could be
> the field name, for instance, or it could be some other naming scheme that
> allows you to know the referenced field but take advantage of things like
> enabling or disabling groups if you needed that. By knowing the name of the
> object in project method you can check, uncheck, error check and save the
> user choice.
>
> --
> Kirk Brooks
> San Francisco, CA
> =======================
> **********************************************************************
> 4D Internet Users Group (4D iNUG)
> FAQ:  http://lists.4d.com/faqnug.html
> Archive:  http://lists.4d.com/archives.html
> Options: http://lists.4d.com/mailman/options/4d_tech
> Unsub:  mailto:[email protected]
> **********************************************************************
>
**********************************************************************
4D Internet Users Group (4D iNUG)
FAQ:  http://lists.4d.com/faqnug.html
Archive:  http://lists.4d.com/archives.html
Options: http://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:[email protected]
**********************************************************************

Reply via email to