> Le 9 nov. 2016 à 23:18, Richard Wright <[email protected]> a > écrit : > > Does anyone know how 4D tokenizes method names? I can get the method resource > into a blob using API Pack and would very much like to be able to extract all > methods that are called.
It seems the method names are not tokenized: <http://screencast.com/t/mX1VWfwT4R> The picture above is a screenshot of a method (CCD4), the "human" code is just this: DD_mng (OBJET get name;Event form;Self) You can cleary read the method name, "DD_mng". I suppose there is some frame, some bytes before/after, to say "start method name"/"end method name". I can send you this component, if you want (v12). That said, I'm wondering why doing this with API Pack? See this code from Vincent: <http://forums.4d.fr/Post/FR/7909926/1/7909942#7909942> Since v13, with DOA chapter commands, many things that had to be done with API pack can be done with 4D. -- Arnaud de Montard ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

