> Le 9 nov. 2016 à 23:18, Richard Wright <[email protected]> a 
> écrit :
> 
> Does anyone know how 4D tokenizes method names? I can get the method resource 
> into a blob using API Pack and would very much like to be able to extract all 
> methods that are called.

It seems the method names are not tokenized:
<http://screencast.com/t/mX1VWfwT4R>
The picture above is a screenshot of a method (CCD4), the "human" code is just 
this:
  DD_mng (OBJET get name;Event form;Self)
You can cleary read the method name, "DD_mng". 
I suppose there is some frame, some bytes before/after, to say "start method 
name"/"end method name". 
I can send you this component, if you want (v12). That said, I'm wondering why 
doing this with API Pack? See this code from Vincent:
<http://forums.4d.fr/Post/FR/7909926/1/7909942#7909942>
Since v13, with DOA chapter commands, many things that had to be done with API 
pack can be done with 4D. 

-- 
Arnaud de Montard 


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