I want to create a complete call chain (there may be several) of a given method. I know I can do this manually but it’s pain in complicated structures. If I could find a way to determine all methods called by a given method, I could do this for each method, store the info in database and easily create my call chain. In other words, I want to parse all methods like 4D Insider did and then used the parsed information to create the call chain in one easy step. I’m only interested in methods at this point. The latest Get Method Code does return some tokens, but not for methods; otherwise I could use that.
> Date: Thu, 10 Nov 2016 01:33:39 +0100 > From: Keisuke Miyako <[email protected]> > > would you be willing to share what is it you want accomplish? > normally I would select a method in the Explorer and "search for > dependencies" from the context menu. > the result contains the method it self, which is a bit weird, but you can > drag and drop the list to any text editor. > >> 2016/11/10 7:18、Richard Wright <[email protected]> のメール: >> Does anyone know how 4D tokenizes method names? I can get the method >> resource into a blob using API Pack and would very much like to be able to >> extract all methods that are called. > ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

