Hi Miyako (or anyone), Sorry there is little activity on the Plugin forum on the French site so I thought I’d ask here.
Whenever I open one of the source plugins ( in this case "Text Convert” generously made available - THANK YOU ) using Xcode (6.2) I seem to stumble out the gate because there’s usually a “1 target, missing base SDK” error. So I know I need to set this because it needs to know which supported platforms it’s going to run on. I’d like to get it to the point so that whenever I download a plugin source to study I can build and test without issue. [Not usually the case for me] So how can I setup Xcode so that’s equipped for any plugin I might wish to explore and study. I’ll be building a plugin for 4D 15 and on. Does that make sense? Also are there any other developers who create plugins on a regular bases? I would like to connect with someone who might have time to bounce ideas off of and discuss challenges from time to time. Kind of help me out, more than likely, starting with getting past some of the basic challenges of a newbie. Appreciate any feedback, John... ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

