Hi John,

Thanks for the step by step.

> So far, all of the things I failed to accomplish previously seem to be 
> working in version 16.

Gotta like that!

Thanks again. Much appreciated,
John...

> From: John DeSoi <[email protected]>
> 
> Makes sense, and I feel your pain. Xcode is is the iTunes of the programming 
> world. Hard to accomplish simple things :).
> 
> This is likely the key issue. Most of Miyako's projects have been built 
> against the 10.8 SDK which you don't likely have if you have a newer macOS. 
> Here is how to get it to build:
> 
> 1. Click on the top level project in the hierarchy (for example Simple 
> PostgreSQL Client).
> 
> 2. Click on "Build Settings" near the top of the window.
> 
> 3. Under Architectures, click on "Base SDK". 
> 
> 4. In the popup menu choose "Latest OS X" which you should have from your 
> default Xcode download.
> 
> After doing this, I was able to successfully build the downloaded project. 
> 
> Alternatively, I'm sure you can download the 10.8 SDK somehow, but this 
> easier if you just want to test and evaluate. 
> 

> I concur with your thanks to Miyako for generously providing the source for a 
> number of useful projects and examples.
> …
> 
> I'm a newbie too, just revisiting this for the first time in many years. I 
> made several attempts over the years to implement some ideas and could never 
> get around 4D crashing all the time (or me crashing 4D, more accurately). I 
> decided to try again with version 16 now that it is a full 64 bit Cocoa 
> application and the legacy MacOS stuff is gone. So far, all of the things I 
> failed to accomplish previously seem to be working in version 16.
**********************************************************************
4D Internet Users Group (4D iNUG)
FAQ:  http://lists.4d.com/faqnug.html
Archive:  http://lists.4d.com/archives.html
Options: http://lists.4d.com/mailman/options/4d_tech
Unsub:  mailto:[email protected]
**********************************************************************

Reply via email to