Hi John, Thanks for the step by step.
> So far, all of the things I failed to accomplish previously seem to be > working in version 16. Gotta like that! Thanks again. Much appreciated, John... > From: John DeSoi <[email protected]> > > Makes sense, and I feel your pain. Xcode is is the iTunes of the programming > world. Hard to accomplish simple things :). > > This is likely the key issue. Most of Miyako's projects have been built > against the 10.8 SDK which you don't likely have if you have a newer macOS. > Here is how to get it to build: > > 1. Click on the top level project in the hierarchy (for example Simple > PostgreSQL Client). > > 2. Click on "Build Settings" near the top of the window. > > 3. Under Architectures, click on "Base SDK". > > 4. In the popup menu choose "Latest OS X" which you should have from your > default Xcode download. > > After doing this, I was able to successfully build the downloaded project. > > Alternatively, I'm sure you can download the 10.8 SDK somehow, but this > easier if you just want to test and evaluate. > > I concur with your thanks to Miyako for generously providing the source for a > number of useful projects and examples. > … > > I'm a newbie too, just revisiting this for the first time in many years. I > made several attempts over the years to implement some ideas and could never > get around 4D crashing all the time (or me crashing 4D, more accurately). I > decided to try again with version 16 now that it is a full 64 bit Cocoa > application and the legacy MacOS stuff is gone. So far, all of the things I > failed to accomplish previously seem to be working in version 16. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

