As workers and call form are in the air today, I thought that I'd point out a small detail that some people may like a lot. As we know, 4D doesn't partition code or scope variables like other languages. Sometimes this makes us pout. The worker system provides a few helpful wrinkles. Well, you could use the same idea elsewhere, but I'll restrict myself to workers.
Imagine that you've got a worker that scans folders for some reason. Cleanup, drop folders, whatever. The worker is called "FolderScan". Now lets say that you have a bunch of methods that you want to run _only_ in the context of that worker. Easy: If (Process_GetName ="FolderScan") // Do whatever Else // Record error End if Done. You've now scoped methods to run only in the context of part of the program at the cost of a single if construct. Since the test is based on the worker (process) name, you can do fancier things to allow, for example, multiple instances of a single worker type. Say you've got a worker that handles different categories of employees - say you've got three: Employees_FullTime Employees_PartTime Employees_Contract ...those are three different workers, each seeded with different starting data. So, three instances. But you want each of them to be able to run the same core methods: If (Process_GetName ="Employees_@") // Do whatever Else // Record error End if etc. Again, not really a new option - and not necessarily a game-changer. Still, it's got some nice uses and I figured I'd point this out for anyone that likes this sort of thing. ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

