I agree. Longint for sequence number would definitely outlast me:-( Alan Chan
4D iNug Technical <4d_tech@lists.4d.com> writes: >last I knew (this could easily have changed) >Sequence number range is +/- MAX LONGINT (so ~2.1 x 10^9) > > >On Wed, 29 Mar 2017 18:38:56 +0800, Alan Chan via 4D_Tech wrote: >> 4D would support 64bit integer by then. If not, sequence number (or >> auto-increment) would be the first one to get in trouble. >> >> Alan Chan >> >> 4D iNug Technical <4d_tech@lists.4d.com> writes: >>> so code to convert date to epoch time like that one just recently discussed >>> (Re: [4DTidbits Blog] Epoch & Unix Timestamp Conversion) >>> could potentially have trouble... >> >> ********************************************************************** >> 4D Internet Users Group (4D iNUG) >> FAQ: http://lists.4d.com/faqnug.html >> Archive: http://lists.4d.com/archives.html >> Options: http://lists.4d.com/mailman/options/4d_tech >> Unsub: mailto:4d_tech-unsubscr...@lists.4d.com >> ********************************************************************** >--------------- >Gas is for washing parts >Alcohol is for drinkin' >Nitromethane is for racing >********************************************************************** >4D Internet Users Group (4D iNUG) >FAQ: http://lists.4d.com/faqnug.html >Archive: http://lists.4d.com/archives.html >Options: http://lists.4d.com/mailman/options/4d_tech >Unsub: mailto:4d_tech-unsubscr...@lists.4d.com >********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************