Hi Chaps Thanks Peter and Tim. 4D UI - spaghetti soup I sometimes bump into... Often hard...
>> Things to avoid: >> >> Ambiguity (e.g. colour coded text) > This is a good point because there are more color blind people out there than > you know. More men are color blind than women. So always include a style like > bold or italic or underline with a color so the color blind user is not left > out. And in this part of the world we even have people who are colour blind - but they can spell 😊 People of northern European origin: about 8% of men will be red/green colour blind. This also varies by race of course - Colour blindness is almost unknown in the Inuit people. But I suppose they see mostly white anyway. And how often do we see coloured text? Green = good, Red = bad? Too often I suggest. I'd also suggest we all give a thought to text size. I've seen far too many 4D systems with text I can't read easily. Remember the fat old men! A demographic I, and a few others on this list, belong to. It's perhaps more common from Mac based developers deploying on PCs? An historic difference between the two platforms? >> Redundancy (e.g. buttons with both an icon AND a label) > I disagree on this. I think it is best to include a label with an icon. Just > because it is obvious to you what the icon means doesn’t mean a new user will > have the same understanding. One or 2 words next to an icon makes the > function obvious to new users. And the experienced user will ignore the label > and their > eyes will naturally focus on the icon image. They don’t even see > the label anymore. I'm with Tim on this one. For redundancy read dis-ambiguity (is that even a word). Iconography is culture bound. What may seem obvious to you may be obscure, or even worse, have a different meaning, in a different cultural context. We have a system we have deployed in various parts of the world, and I've had questions about the meanings of a few icons I thought were self-explanatory from some of our middle-east customers. I've no idea how these would work in the far-east! I'm sure we all have a section on the bookshelves with a 'work' section? Code complete... Pragmatic programmer... Et al... For UI? Title: Understanding Comics Author: Scott McCloud For comics read graphic/picture/icon... Yes, it's a big comic about comics, but UI should be fun? Love and kisses Lo ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

