Maybe I am missing something - Is there an actual issue you are seeing with the declarations being listed both in your compiler methods and also in 4D's official compiler methods?
I mean, is there a performance hit, or an error that you are encountering? -Tim ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

