Nigel, 
try either of these possible solutions:
http://osxdaily.com/2016/09/27/allow-apps-from-anywhere-macos-gatekeeper/
(disables gatekeeper)

Use command line to add exceptions to gatekeeper
http://osxdaily.com/2015/07/15/add-remove-gatekeeper-app-command-line-mac-os-x/


On Mon, 22 May 2017 16:51:49 +0100, Nigel Greenlee via 4D_Tech wrote:
> Ok. So today i tried (and i checked on the Apple site) to right click 
> to allow the application-no joy. In OSX system preferences the ‘allow 
> applications from unidentified developers’ does not exist any more. 
> SOOOOO do that mean i have to build with XML keys to make it work?..i 
> am going to test that out shortly.
> 
> 
> 
> Nigel Greenlee
>  
>> On 19 May 2017, at 20:12, Chuck Miller via 4D_Tech 
>> <[email protected]> wrote:
>> 
>> If that is so easy, why does 4D itself not do this
>> 
>> Regards
>> 
>> Chuck
>> 
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>>> On May 19, 2017, at 12:31 PM, Timothy Penner via 4D_Tech 
>>> <[email protected]> wrote:
>>> 
>>> Hi Nigel,
>>> 
>>> If "the application can't be opened" because of the unidentified 
>>> developer, you can usually bypass this by right-clicking on the 
>>> application and choosing "Open" or by moving the application to the 
>>> root of the /Applications/ folder (i.e. /Applications/YourApp.app).
>>> 
>>> However the best way to work with this behavior is to become an 
>>> identified developer by signing your application. To do this you 
>>> must first join the Apple Developer Program to obtain a application 
>>> signing certificate, and then sign your application. And preferably 
>>> distribute your application via a Signed DMG. See here: 
>>> http://kb.4d.com/assetid=77688 <http://kb.4d.com/assetid=77688>
>>> 
>>> -Tim
>> 
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