Yeah, it's incredibly noisy but we only keep the information around for a release, then we fire up a new Git repo for the next one. Like I said it's not perfect, far from it honestly, but it gives us something which is more than what is currently capable in native 4D.
Drew -----Original Message----- From: 4D_Tech [mailto:4d_tech-boun...@lists.4d.com] On Behalf Of Nigel Greenlee via 4D_Tech Sent: Tuesday, August 22, 2017 12:14 PM To: 4D iNug Technical Cc: Nigel Greenlee Subject: Re: 4D and Git Connection Neil. I would be interested in getting some info on doing this. I would like to move my repositories from local stores to a github. When i tried to set it up i was getting a problem with MaxBuffer size(not sure if I need to start with an empty(ish) directory on the local drive. Anything you can share on getting things rolling would be most welcome. PS i am now have some a nice code versioning solution that i am looking to take to the next stage and looking for some funding. Nigel Greenlee > On 22 Aug 2017, at 17:04, Lee Hinde via 4D_Tech <4d_tech@lists.4d.com> wrote: > > When are you doing your commits? With each method? Daily? Neil suggested he > was looking for incremental commits. Which seems ‘noisy’. > > > >> On Aug 22, 2017, at 9:00 AM, Drew Waddell via 4D_Tech <4d_tech@lists.4d.com> >> wrote: >> >> I have done this. I used Macros to run methods that would commit the text >> of the methods edited to a Git repo, there is an on save event. It's >> definitely not perfect but it helps my team track changes and look up >> potentially "ghost" changes in our codebase. >> >> Drew Waddell >> Development Team Lead >> Orchard Software >> >> -----Original Message----- >> From: 4D_Tech [mailto:4d_tech-boun...@lists.4d.com] On Behalf Of Dennis, >> Neil via 4D_Tech >> Sent: Tuesday, August 22, 2017 10:17 AM >> To: '4D iNug Technical' >> Cc: Dennis, Neil >> Subject: 4D and Git Connection >> >> I recall that someone has worked with Git as a 4D code repository but I >> don't exactly remember where I heard it. >> >> I'm looking to automatically check out and check in 4D methods to Git as >> they are modified via a 4D client. To give you the full picture we want to >> use TFS and single sign on to connect to TFS which can be setup as a Git >> repository. The Git repository in TFS will store any changes our team makes >> to the 4D server's code. Has anyone done this or can anyone point me in the >> right direction? >> >> Neil >> >> > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************