Hey, I want to let people know that I'm giving a talk on a publish/subscribe component I spent a few months working on earlier this year. It's a V16 tool that relies internally on CALL FORM/CALL WORKER. For those that aren't familiar with publish/subscribe, it offers a way to make your code more bullet-proof, more reusable and less complex. (Well, once the plumbing is implemented.)
I'll show some things like an efficient self-updating monitor window, splitting existing UI widgets and behavior across windows or processes with very close to zero coding. It's kind of fun! I got pretty far with the implementation and it's working on single machines across processes. The design was built to support multi-machine messaging, but I ran out of time before doing that bit. If anyone likes the tool and is interested in taking it further, I can explain the design. It's conceptually simple, so that's good. I've been wanting to show this at 4DMETHOD for some time for a couple of reasons. First off, because 4DMETHOD is a great resouces, second because I got a ton out of Thomas Maul's presentation on CALL FORM/WORKER to 4DMETHOD, and because it's nice to have some of these talks recorded for reference.l There's a bit more about the presentation up at the 4DMETHOD site: https://4dmethod.com/ See you there! ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

