Putting the pointer de-pointed in a blob and passing the blob solves the
problem.

On Fri, Dec 1, 2017 at 11:58 PM, Jim Dorrance <jim.dorra...@gmail.com>
wrote:

> Thanks, I'll try stuffing the array into a blob, and passing the blob.
>
> On Fri, Dec 1, 2017 at 9:44 PM, Timothy Penner via 4D_Tech <
> 4d_tech@lists.4d.com> wrote:
>
>> This thread sounds familiar...  Maybe the answer is already posted:
>> http://4d.1045681.n5.nabble.com/Passing-var-from-component-
>> to-host-td5737479.html
>>
>> http://forums.4d.com/Post/FR/16238062/1/16238063#16238063
>>
>> http://livedoc.4d.com/4Dv16.1/help/Title/en/page1274.html#516584
>> " The component architecture allows the coexistence, within the same
>> interpreted database, of both interpreted and compiled components
>> (conversely, only compiled components can be used in a compiled database).
>> In order to use pointers in this case, you must respect the following
>> principle: the interpreter can unpoint a pointer built in compiled mode;
>> however, in compiled mode, you cannot unpoint a pointer built in
>> interpreted mode. "
>>
>> Hope that helps,
>>
>> -Tim
>>
>>
>>
>>
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>
>
>
> --
> Jim Dorrance
> jim.dorra...@gmail.com
> 4...@dorrance.eu
> www.4d.dorrance.eu
>
> PS: If you know of anyone that needs an experienced 4D programmer to add
> energy and experience to their team, please let me know. I have
> experience in many areas. Reasonable rates. Remote or Paris only.
>



-- 
Jim Dorrance
jim.dorra...@gmail.com
4...@dorrance.eu
www.4d.dorrance.eu

PS: If you know of anyone that needs an experienced 4D programmer to add
energy and experience to their team, please let me know. I have
experience in many areas. Reasonable rates. Remote or Paris only.
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