Miyako, since Receive Packet respects Use Character Set, is there a particular character set I could set in v16.3 (Windows 32-bit Unicode mode checked) that would match what was working when using Receive Packet with unicode mode unchecked? Ken
On Tue, Jan 2, 2018 at 4:45 PM, Keisuke Miyako via 4D_Tech < 4d_tech@lists.4d.com> wrote: > receive buffer only accepts BLOB (unlike receive packet which respects use > character set) > and that the standard distribution of v16 on Mac is 64-bit and therefore > forced to run unicode mode, > so the tip to use non-unicode mode for receive buffer is no longer an > option (unless you select 4D 32-bit). > > I have posted a cocoa-based serial client plugin for Mac 64-bit. > > https://github.com/miyako/4d-plugin-serial > > the parameters are different to native 4D commands, > for example, > all settings are expressed in JSON, > and incoming packets are processed by a callback method. > the callback method receives a user defined text, > which can be a JSON that allows you to identify the caller (window ref, > worker name, whatever). > > In upgrading a client from v14 to v16.2 (Mac based), I’ve noticed that > RECEIVE PACKET has become very slow, whilst RECEIVE BUFFER works fine. > This is using serial comms with a scanner (via Keyspan adaptor). > > > > ********************************************************************** > 4D Internet Users Group (4D iNUG) > FAQ: http://lists.4d.com/faqnug.html > Archive: http://lists.4d.com/archives.html > Options: http://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************** > ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: http://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************