> Are you using ObjectTools? We have a similar setup and we were leaking > mysteriously. I did a bunch of research and I landed on that ObjectTools was > the issue. > I switched everything away to C_OBJECTS (no other changes) and the memory > issues went away.
For the record, ObjectTools itself might be not leaking, rather there might have been places in your code where you didn’t clear an object when finished with it. Having said that, using C_OBJECT is of course preferable because you never have to worry about memory leaks. I wrote ObjectTools in 1991. It only took 4D 25 years to implement the equivalent. :-) - Aparajita ********************************************************************** 4D Internet Users Group (4D iNUG) FAQ: http://lists.4d.com/faqnug.html Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

