Chip, Try this: I know v13 doesn’t have the Transparency constant, so not sure which version of 4D it comes into play, but this was part of one of the conversion routines I ran into a while ago when I had to do this:
TRANSFORM PICTURE($Pict_G;Transparency;0x00FFFFFF) //convert the WHITE to Transparent Randy ---------------------------------------------------------------------- Randy Jaynes Senior Programmer and Customer Support http://printpoint.com • 845.687.3741 • PrintPoint, Inc • 57 Ludlow Lane • Palisades, NY 10964 Please send all email contacts to supp...@printpoint.com <mailto:supp...@printpoint.com> > On Oct 8, 2018, at 11:19 AM, Chip Scheide via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > I have done this, although in v13. I found that all my images now have > white backgrounds > any way to fix this without manually editing every single one?? > > On Mon, 8 Oct 2018 08:12:44 -0700, Kirk Brooks via 4D_Tech wrote: >> I'm preparing to move a large, established project from v15 to v17 and >> finally had to deal with the pictures. I've been putting this off at least >> partly because of just not wanting to deal with this. Turns out it's not >> that big a deal, at least for me. >> >> When I've just done the conversion to see what happened lots of old forms, >> the ones 4D creates, had the dreaded red X in the button icons. Most of my >> forms were fine because for a long time I've been using icons from the >> resource folder which were already .png. But I still had to do something >> about the legacy images. >> >> 1) converting the picture library >> This was really easy. As numerous folks have pointed out this is where to >> start: >> >> http://kb.4d.com/assetid=76775 >> >> I don't have 4D Pack installed any more and didn't see an easy, native way >> of determining what kind of file a picture library resource is. But then I >> realized I really don't care what they were because I was going to make >> them all .png now. So I modified the loop to simply convert all the images >> to .png. >> >> I did this in the v15 version. >> >> 2) the outliers >> A number of forms have static images in them. This illustrated the various >> strategies 4D has used over the years for building the default forms. I >> didn't pay enough attention to determine which versions did what but some >> forms have static images as backgrounds that are incompatible and some >> don't. >> >> I quickly noticed lots of them were named "Picture6". Doing a find in >> design located all the forms with "Picture6" and opened each one deleting >> the obsolete image. Sometimes the image was OK. None of these forms are >> user-facing so they don't really matter but the point is it's easy to find >> them and relatively quick to delete them. >> >> Bottom line - this wasn't nearly as painful or time consuming a deal as I >> feared. >> >> Unexpected discovery - the picture library is still a useful thing! >> >> I had equated the library with .pict files and stopped paying attention to >> it. This isn't the case and the tools for managing what's in the library >> are simple to use. You can't edit images directly anymore (that's way gone) >> but storing .png files is a snap and for me a lot easier than managing them >> from Resources. >> >> It's also easier if you have a large collection of icons but only use a >> few. I have a set of icons I like and use but there are hundreds of them in >> my development resources folder. I don't want to include all of them in >> deployed databases so I have this method that loops all the forms and all >> the objects making a list of the ones I actually use and then creating a >> subset folder of just those icons for shipping. It's a PITA. >> >> I am going to be changing that so I'll loop through all the form objects as >> now but if I refer to a file in my icons folder I'll put a copy of that >> icon in the library and change the ref in the object. This way I will be >> able to refer to the full icon set during development but not ship it. >> >> -- >> Kirk Brooks >> San Francisco, CA >> ======================= >> >> *We go vote - they go home* >> ********************************************************************** >> 4D Internet Users Group (4D iNUG) >> Archive: http://lists.4d.com/archives.html >> Options: https://lists.4d.com/mailman/options/4d_tech >> Unsub: mailto:4d_tech-unsubscr...@lists.4d.com >> ********************************************************************** > --------------- > Gas is for washing parts > Alcohol is for drinkin' > Nitromethane is for racing > ********************************************************************** > 4D Internet Users Group (4D iNUG) > Archive: http://lists.4d.com/archives.html > Options: https://lists.4d.com/mailman/options/4d_tech > Unsub: mailto:4d_tech-unsubscr...@lists.4d.com > ********************************************************************** ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************