On Sun, Oct 21, 2018 at 7:36 PM Kirk Brooks via 4D_Tech <
[email protected]> wrote:

>
>
> Personally I have a lot of concepts about how to do code operation in 4D
> that are strongly rooted in what it was possible to do in 4D. ORDA
> frequently goes in a different direction and the optimal ORDA solutions
> look much different than I'm accustomed to. Usually cleaner, tighter and
> less code. Not always, but usually.
>
>
Kirk,

I think you misunderstood what is in my opinion very good discussion. The
question was not how to refactor some 4D code to ORDA, rather how to solve
some problems (that can be solved with interprocess named selection and
sets) in ORDA. The discussion split to several venues - would it be wise to
implement, can it be circumvented by redesigning the problem and if not,
how to implement it?

While discussion si (I hope) not finished, it seems to me that currently
ORDA does not offer efficient solution - although the situation can change
in the future - and it is wise to try to avoid sharing selections by using
another new feature, support for several active windows within one process.
Such solution may have its own problems, though.

--

Peter Bozek
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