That’s really useful, Miyako. Thanks. Jeremy
> On 28 Nov 2018, at 08:58, Keisuke Miyako via 4D_Tech <4d_tech@lists.4d.com> > wrote: > > the target path can be found in the build project > > for instance, in this example, the path is accessible with the code > > If (Is macOS) > $path:=$BuildApp.BuildMacDestFolder > Else > $path:=$BuildApp.BuildWinDestFolder > End if > $path:=$path+"Final Application"+Folder separator > > https://github.com/miyako/4d-component-build-app > > thereafter you can append the app name > > $BuildApp.BuildApplicationName > > with the appropriate extension. > > if you intend to code sign via LEP, you need to convert the path to POSIX and > escape reserved characters. > > > > On 20 Nov 2018, at 15:27, Dave Nasralla via 4D_Tech > <4d_tech@lists.4d.com<mailto:4d_tech@lists.4d.com>> wrote: > > Is there an easy way to get the file path to the built client and > server apps for the command line? ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:4d_tech-unsubscr...@lists.4d.com **********************************************************************