Jeremy,
does 4D post an option close to each window?

you could place an inis button on the form to catch it -
you should not have to, but... it might stop the problem.

Are all the windows in the same process? or different processes?

Chip

On Thu, 10 Oct 2019 22:51:45 +0100, Jeremy Roussak via 4D_Tech wrote:
> Miyako,
> 
> In all honesty, I don’t really care about the splash screen; it 
> belongs to 4D and 4D can make it behave as it wishes; if I don’t 
> like it, I needn’t use the splash screen mechanism at all and, as 
> Keith observes, it’s not a tragedy if it closes. I mentioned it only 
> for completeness.
> 
> What does bother me is the closing of input windows with no chance 
> for the user to intervene and say “hang on - I made those changes 
> and I don’t want you to throw them away without asking me”. That 
> doesn’t seem right.
> 
> Jeremy
> 
>> On 10 Oct 2019, at 22:44, Keisuke Miyako via 4D_Tech 
>> <[email protected]> wrote:
>> 
>> thank you for sharing,
>> 
>> so if that is the case, I suppose we can say that...
>> 
>> the splash screen is not a dialog; On Close Box is not applicable by 
>> default.
>> to prevent it from closing, you could use DIALOG in the application 
>> process.
>> that said, starting a DIALOG (event loop) in On Startup is a very bad idea.
>> you are never finished booting the app.
>> 
>>> 2019/10/09 7:51、kculotta via 4D_Tech <[email protected]>のメール:
>>> 
>>> All true what you said, with some observations (17.3):
>>> 
>>> If On Close Box is checked, an input window gets the event, but 
>>> does not close.  An output window did close.
>>> If not checked an input window will close, revealing the output 
>>> window it was opened from (when DIALOG was called without OPEN 
>>> WINDOW being called first).
>>> The windows were created with "DIALOG(outputForm)".
>>> 
>>> I saw the application window close, but was able to 
>>> option-command-E to get the Explorer.
> 
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