Hi Allan,

> Did you ever get to the bottom of this?

Not that I recall. I discovered that I could just go inside the folder and use 
the compiled app.

However, I have been using 4D v17R5 and I don’t see it anymore. And I’m not 
sure when it stopped being created?

Sorry I can’t be more help Allan.

John...


> On Dec 11, 2019, at 5:25 PM, Allan Udy <[email protected]> wrote:
> 
> Hi John
> 
> Did you ever get to the bottom of this?
> 
> I've just had v17R6 start to do this to me under Windows 10 when I attempt to 
> compile/merge engine an app that compiled perfectly fine with v17R5.
> 
> In my case the Server and Clients apps are in a folder called 
>       STR# 10135, 20
> 
> Any light you can shed on this would be hugely appreciated.
> 
> Cheers
> Allan
> 
> 
> [email protected] <mailto:[email protected]> wrote on 
> 11/03/19 3:34 AM:
>> From: John J Foster <[email protected]> <mailto:[email protected]>
>> To: 4D iNug Technical <[email protected]> <mailto:[email protected]>
>> Subject: Windows Build - STR# 10135, 18/19 Folders
>> 
>> Hey All,
>> 
>> I couldn’t find anything in KB that explained this situation.
>> 
>> Windows 10 - 4D v17r4
>> 
>> I just noticed that the build of an engined version of my app creates two 
>> foldersnamed:
>> 
>> STR# 10135, 18 -> Appname.4dbase -> includes the .4DC/.4DIndy files
>> STR# 10135, 19 -> Appname -> includes executable
>> 
>> Is this related to the application build XML or JSON file?
> 
> 
> Cheers,
> Allan Udy
> 
> Golden Micro Solutions Ltd, Blenheim, New Zealand
> http://www.golden.co.nz <http://www.golden.co.nz/>  <http://www.golden.co.nz/>
> 

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