Thanks Ron.

That looks like Javascript code. Do I need to add this to all my web pages?

Tom

> On Mar 7, 2020, at 13:32, Ronald Rosell via 4D_Tech <[email protected]> 
> wrote:
> 
> Tom,
> 
> Here’s how we handled it.  Basically it does a userAgent text, but follows 
> that up with an additional check for creating a TouchEvent if the userAgent 
> includes “Macintosh”, as it will if iOS is emulating Safari on a Mac.
> 
> This may fail when touchscreen Macs appear, but for now it does the trick:
> 
> function testios(){
>    //test for iOS
>    var ua = window.navigator.userAgent;
>    var testiOS = /iPad|iPhone|iPod/.test(ua) && !window.MSStream;
>    if(testiOS){
>        return true;
>    }
>    //iOS v13 emulating Mac Safari:
>    if (ua.indexOf('Macintosh') > -1) {
>        try {
>            document.createEvent("TouchEvent");
>            console.log("tryiOS")
>            return true;
>        } catch (e) {}
>    }
>    return false;
> }
> 
> var iOS = testios();
> __
> 
> Ron Rosell
> President
> StreamLMS
> 
> 
>> On Mar 6, 2020, at 12:12 PM, Tom Benedict via 4D_Tech <[email protected]> 
>> wrote:
>> 
>> In iOS v13.x there is a new feature, called “Request Desktop Website”, which 
>> allows iPads and iPhones to pretend that they are desktop devices. It does 
>> this by returning a value in the UserAgent included in the HTTP Header which 
>> indicates “Macintosh" instead of “iPad" or “iPhone”. This new feature 
>> defaults to “On” in iOS13.x.
>> 
>> The application I am supporting serves different HTML pages depending on 
>> whether a desktop or mobile device is detected during On Web Authentication. 
>> Currently our code parses the User Agent value returned by WEB GET HTTP 
>> HEADER to determine whether a desktop or a mobile page should be sent. Now 
>> that that approach is unreliable, I’m looking for another way to determine 
>> the hardware platform. I need something which I can reference with server 
>> side 4D code.
>> 
>> What do others do in this case? 
>> 
>> Thanks,
>> 
>> Tom Benedict

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