Thanks Ron. This is food for thought. Looks like I have some work to do. These suggestions will come in handy.
Tom > On Mar 7, 2020, at 21:58, Ronald Rosell <[email protected]> wrote: > > Hi Tom, > > If your code is assessing the userAgent in the On Web Connection database > method then you’d have an issue, because the code I provided relies upon > testing the browser’s ability to create a TouchEvent. 4D wouldn’t have a > way to test that directly, but the browser can report its results back to the > database. > > If there’s a landing page for your site where people first log in, you could > add some Javascript to that page that executes the code I provided to test > for iOS v13 emulating Mac Safari. If that returns true, you’d then need to > track that information somehow. You could keep it in a cookie, for example, > and read that cookie in On Web Connection. Or if 4D is managing sessions for > you, you could store it it a process variable. Or the browser could redirect > the user to a different page on your site that is reserved as a starting > point for iOS sessions. (Again, keep in mind that you should also be > supporting mobile displays on Android.). > > How exactly you’d handle it depends on aspects of your system design that I’d > be wildly guessing about. But the bottom line is you’d want to have the > browser run the code that’s testing document.createEvent(“TouchEvent”), and > then return the result to your back-end system, as a variable or a page > request, to indicate that they’re running an iOS device. > > If the only concern is page size as opposed to software features specific to > iOS … that is, you want to present menus and so on that are optimized for > mobile display … then rather than testing for iOS you might consider testing > for the display size. There are many ways to approach this, but here’s a > good starting point (see the second recommended solution): > > https://stackoverflow.com/questions/3514784/what-is-the-best-way-to-detect-a-mobile-device > > <https://stackoverflow.com/questions/3514784/what-is-the-best-way-to-detect-a-mobile-device> > > I hope this helps! > > Ron > __ > > Ron Rosell > President > StreamLMS > > 301-3537 Oak Street > Vancouver, BC V6H 2M1 > Canada > > Direct phone (all numbers reach me) > Vancouver: (+1) (604) 628-1933 | Seattle: (+1) (425) 956-3570 | Palm > Beach: (+1) (561) 351-6210 > email: [email protected] <mailto:[email protected]> | fax: (+1) (815) > 301-9058 | Skype: ronrosell > >> On Mar 7, 2020, at 5:04 PM, Tom Benedict <[email protected] >> <mailto:[email protected]>> wrote: >> >> Hmmm.. I’m not very web savvy so I’m not quite understanding how this works. >> >> In our app, when a user enters a URL in their browser, code in the On Web >> Connection database method in our app parses the HTTP header and gets the >> UserAgent value, then it serves either a desktop or a mobile html page. So >> the browser detection is in 4D, not on the web page. How would I do browser >> detection on a web page? It seems like this might be a significant >> architecture change. >> >> Tom >> > ********************************************************************** 4D Internet Users Group (4D iNUG) Archive: http://lists.4d.com/archives.html Options: https://lists.4d.com/mailman/options/4d_tech Unsub: mailto:[email protected] **********************************************************************

