> It is possible that we just need to tweak the > headers to get Carbon to build again, but Cocoa is > obviously the right long term plan.
I have a "working" Cocoa version of Devdraw for OS X Lion: I'm using it with Acme to write this email. There is just the bare minimum: no menu but 'Quit', no fullscreen but OS X Lion's fullscreen, no "Multitouch" support. It answers to the following gesture events though: swipe-left to cut (cmd+x), swipe-right to paste (cmd+v), swipe-up to execute (button 2), swipe-down to execute with arguments (2-1 chord), pinch to toggle fullscreen. I will send my code at the end of next week: I still need time to clean it and to try to resolve some imperfections and inconsistencies.