> It is possible that we just need to tweak the
> headers to get Carbon to build again, but Cocoa is
> obviously the right long term plan.

I have a "working" Cocoa version of Devdraw for
OS X Lion: I'm using it with Acme to write this email.

There is just the bare minimum:

        no menu but 'Quit',
        no fullscreen but OS X Lion's fullscreen,
        no "Multitouch" support.

It answers to the following gesture events though:

        swipe-left to cut (cmd+x),
        swipe-right to paste (cmd+v),
        swipe-up to execute (button 2),
        swipe-down to execute with arguments (2-1 chord),
        pinch to toggle fullscreen.

I will send my code at the end of next week: I
still need time to clean it and to try to resolve
some imperfections and inconsistencies.

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