The Oberon system interface, which inspired help/help (which led to Acme),
had graphics, and live rich text.
You could cut a running animation and paste it in somewhere else.


On 26 April 2013 08:11, Peter A. Cejchan <tyap...@gmail.com> wrote:

> I also like very much the Acme's replacement of hard-coded menus by
> customizable taglines with support of guide files, among others.
> With a support of interactive graphics, we could have , e.g., an image
> editor within Acme. Just a dream...
>
> ++pac
>
>
>
> On Fri, Apr 26, 2013 at 9:02 AM, Devon H. O'Dell <devon.od...@gmail.com>wrote:
>
>> 2013/4/26 Peter A. Cejchan <tyap...@gmail.com>:
>> >> Also, keep in mind that there is already a well known and popular
>> tiling
>> >> environment in Plan 9. If you are able to make a window manager with
>> an acme
>> >> feeling I'm sure many users would be interested. The challenge here is
>> to
>> >> have the good taste > required to come up with the right design, and
>> that's
>> >> quite a challenge.
>> >
>> > Adding graphics capabilities to Acme would be nice. Just IMHO.
>>
>> I agree. I think fgb did this (or at least part of it?) at some point
>> in the past (for abaco maybe?), but I'm not sure what happened. Maybe
>> it's just sitting in his contrib. Haven't looked yet.
>>
>> If it's not complete, I think that'd be pretty great.
>>
>> --dho
>>
>> > ++pac
>> >
>> >
>> > On Wed, Apr 24, 2013 at 9:34 AM, yy <yiyu....@gmail.com> wrote:
>> >>
>> >> On 24 April 2013 07:55, David Hoskin <r...@davidrhoskin.com> wrote:
>> >>>
>> >>> Hello 9fans,
>> >>>
>> >>> I am interested in working on either of the graphics-related projects
>> >>> suggested on the GSOC wiki page.
>> >>>
>> >>
>> >> Nice.
>> >>
>> >>>
>> >>> For the window system enhancements, my immediate idea would be to
>> >>> implement title bars and dwm-style keyboard commands and tiling, but I
>> >>> fear that this would not be a large enough project for the whole
>> >>> summer.
>> >>>
>> >>
>> >> Just porting dwm or some of its features to rio would probably be not
>> >> enough for a gsoc project. However, you have lots of interesting
>> options to
>> >> expand on that.
>> >>
>> >> First, whatever you do must have, at some point, the form of a file
>> >> server, and you will have to play with the design until you find the
>> right
>> >> one. It's easy to think in wmii-like file servers where you copy a
>> window to
>> >> a tag with cp (or bind) and remove it with rm. Maybe even some
>> interesting
>> >> new feature comes up naturally (the rio design makes natural running
>> rio
>> >> inside rio, maybe whatever you do makes natural to have tags inside
>> tags or
>> >> whatever). You also have to keep in mind that most of the Plan 9
>> programs
>> >> were intended to be used with a mouse, so although key bindings may be
>> >> implemented it should be comfortable for mouse users too (you also have
>> >> interesting options here, just now I'm using a mouse-controlled dwm
>> version
>> >> and works quite well).
>> >>
>> >> Also, keep in mind that there is already a well known and popular
>> tiling
>> >> environment in Plan 9. If you are able to make a window manager with
>> an acme
>> >> feeling I'm sure many users would be interested. The challenge here is
>> to
>> >> have the good taste required to come up with the right design, and
>> that's
>> >> quite a challenge.
>> >>
>> >>>
>> >>> I have the opposite concern about the Web /dev/draw; would it be
>> >>> acceptable to move some of the logic to the Go client rather than use
>> >>> it as a dumb proxy?  I am not sure what division of labour I would
>> >>> settle on here.
>> >>>
>> >>
>> >> I don't think nobody is sure about anything. Certainly, there is a way
>> to
>> >> have a "drawterm in the browser", but it is not clear how to do it. I
>> guess
>> >> figuring this out may be the first task. You will need some way to
>> draw to
>> >> the screen and read input events, and you will need to provide a 9P
>> servers
>> >> for applications to use. Drawing to the screen will probably involve
>> the
>> >> HTML5 canvas and some dynamic language. The 9P server could be
>> implemented
>> >> at different levels. There are many 9P libraries for different
>> languages and
>> >> platforms which may be used, or you could use a custom protocol like
>> p9p's
>> >> devdraw and then implement the 9P server in Inferno, Plan9 or some
>> program
>> >> in the local host. And then, you need to glue both parts together.
>> >>
>> >> There are many options here, I think many of us have our own opinion on
>> >> the best way to achieve this. You will have to discuss the details
>> with your
>> >> mentor. In any case, I think if you are confident to implement the "web
>> >> part" of the project, serving 9P is not going to be a significant
>> problem,
>> >> and you could easily get some help for that.
>> >>
>> >> I think it is feasible to finish this project in a summer, but it
>> won't be
>> >> easy.
>> >>
>> >>
>> >>> Thanks,
>> >>
>> >>
>> >>  Good luck!
>> >>
>> >>
>> >> --
>> >> - yiyus || JGL .
>> >
>> >
>>
>>
>

Reply via email to