I wonder if the Inferno guys did anything like that.

There was a youtube video from John Floren talking about his work replacing
Java w/ Inferno on an Android phone and I think he mentioned some ideas he
had consider w/re to driving graphics using a 9p interface.

On Wed, Oct 12, 2016 at 4:03 PM, Chris McGee <newton...@gmail.com> wrote:

> Hello All,
>
> I am looking at the specs for a GPU and was thinking about something
> analogous to /dev/draw, but for 3D graphics. Kind of like OpenGL except
> exposed as a filesystem so that it is network mountable and programmed in
> any language (even rc).
>
> Does anyone know if this kind of thing has been done before for plan 9?
> Any relevant papers or documents out there?
>
> My first thought involves representing elements in the graphics pipeline
> as files where you can write shader language code. Also a vertex file to
> write or read floating point vertex data. Maybe something more abstract
> would be better with scene graph and camera controls would be better match
> for a filesystem implementation.
>
> Thanks,
> Chris
>

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