Chris, if you find something interesting, please share the knowledge. A few days ago I asked to myself the same question, but Google didn't help me much.
On 13 October 2016 at 02:47, Chris McGee <newton...@gmail.com> wrote: > Cool. Do you have any code that you can share for that? What does the file > protocol look like? > > On Oct 12, 2016, at 7:17 PM, Jules Merit <jules.merit.eurocorp.us@ > gmail.com> wrote: > > Yeah I prototyped draw3d with 9vx driver to host GPU on Linux system. > MesajGL if 9p file exists it supports mode of that name to transfer to gpu. > It helps if you have DooM handy to try writing it in rc. > > On Oct 12, 2016 4:06 PM, "Chris McGee" <newton...@gmail.com> wrote: > >> Hello All, >> >> I am looking at the specs for a GPU and was thinking about something >> analogous to /dev/draw, but for 3D graphics. Kind of like OpenGL except >> exposed as a filesystem so that it is network mountable and programmed in >> any language (even rc). >> >> Does anyone know if this kind of thing has been done before for plan 9? >> Any relevant papers or documents out there? >> >> My first thought involves representing elements in the graphics pipeline >> as files where you can write shader language code. Also a vertex file to >> write or read floating point vertex data. Maybe something more abstract >> would be better with scene graph and camera controls would be better match >> for a filesystem implementation. >> >> Thanks, >> Chris >> >