Chris, if you find something interesting, please share the knowledge. A few
days ago I asked to myself the same question, but Google didn't help me
much.

On 13 October 2016 at 02:47, Chris McGee <newton...@gmail.com> wrote:

> Cool. Do you have any code that you can share for that? What does the file
> protocol look like?
>
> On Oct 12, 2016, at 7:17 PM, Jules Merit <jules.merit.eurocorp.us@
> gmail.com> wrote:
>
> Yeah I prototyped draw3d with 9vx driver to host GPU on Linux system.
> MesajGL if 9p file exists it supports mode of that name to transfer to gpu.
> It helps if you have DooM handy to try writing it in rc.
>
> On Oct 12, 2016 4:06 PM, "Chris McGee" <newton...@gmail.com> wrote:
>
>> Hello All,
>>
>> I am looking at the specs for a GPU and was thinking about something
>> analogous to /dev/draw, but for 3D graphics. Kind of like OpenGL except
>> exposed as a filesystem so that it is network mountable and programmed in
>> any language (even rc).
>>
>> Does anyone know if this kind of thing has been done before for plan 9?
>> Any relevant papers or documents out there?
>>
>> My first thought involves representing elements in the graphics pipeline
>> as files where you can write shader language code. Also a vertex file to
>> write or read floating point vertex data. Maybe something more abstract
>> would be better with scene graph and camera controls would be better match
>> for a filesystem implementation.
>>
>> Thanks,
>> Chris
>>
>

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