here's the internal directory affine beforemaintest builtinshader cocoa debug gamepad glfw graphicscommand hook microsoftgdk packing processtest shaderir testing ui vibrate atlas buffered clock color file gamepaddb graphics graphicsdriver inputstate mipmap png shader shaderlister thread vettools winver
There's several options there for graphics. This is a case where you have to dig a bit. On Fri, Nov 28, 2025 at 12:40 AM <[email protected]> wrote: > Quoth ron minnich <[email protected]>: > > A very quick test > > (base) Rons-Excellent-Macbook-Pro:snake rminnich$ GOOS=plan9 GOARCH=amd64 > > go build . > > package github.com/hajimehoshi/ebiten/v2/examples/snake > > imports github.com/hajimehoshi/ebiten/v2 > > imports github.com/hajimehoshi/ebiten/v2/internal/inputstate > > imports github.com/hajimehoshi/ebiten/v2/internal/ui > > imports github.com/hajimehoshi/ebiten/v2/internal/glfw: build > constraints > > exclude all Go files in /Users/rminnich/Documents/ebiten/internal/glfw > > (base) Rons-Excellent-Macbook-Pro:snake rminnich$ pwd > > /Users/rminnich/Documents/ebiten/examples/snake > > > > So there's a glfw issue, whatever that is :-) > > GLFW is, IIRC, an OpenGL-based library. > > a portable language doesn't help when all graphical toolkits > rely on interfaces that are not available :) > ------------------------------------------ 9fans: 9fans Permalink: https://9fans.topicbox.com/groups/9fans/T33e3d4a8f04a347f-Ma64d4f27e170c2e3333f4144 Delivery options: https://9fans.topicbox.com/groups/9fans/subscription
