| You should see the bare machine then... Sony's GCC is even more hooped. And the PS3 version is no better, with huge dependence on "restrict" for any sort of performance, especially on SPU. And don't It's made me go back to coding assembly instead. And its structure packing so interferes with good data layout I want to cry. (Shameless plug follows) That said, Neoptica (www.neoptica.com - the startup I'm involved (committed?) with) is looking for a world-class systems/compilers person to join our team; we're working on novel approaches to exploit multi-core architectures, GPUs, and fast bi-directional busses to improve the visuals in next-games. The systems job add isn't posted yet, but should be soon - for the flavour through, think Brook (http://graphics.stanford.edu/papers/brookgpu/brookgpu.pdf), Sequoia (http://graphics.stanford.edu/~kayvonf/papers/sequoia_draft.pdf), and EAGL (http://www.cs.brown.edu/~tor/sig2002/ea-shader.pdf) Paul On 10-Apr-06, at 1:37 AM, Bruce Ellis wrote:
|
PGP.sig
Description: This is a digitally signed message part
