On Friday 09 March 2007 16:52:38 David Leimbach wrote: > On 3/9/07, app <[EMAIL PROTECTED]> wrote: > > On Mar 8, 11:05 pm, [EMAIL PROTECTED] (matt) wrote: > > > http://9fans.net/archive/2001/06/170 > > > > > > From: Lucio De Re <[EMAIL PROTECTED]> > > > > > > Quake is to Linux what 1-2-3 was to the IBM Personal Computer. > > > Without it, I believe, Linux would still be as much of a curiosity as > > > Plan 9 is today. > > > > Early Quake was if not written, at least running on Plan 9, back when > > Carmack was active on this list. > > See this: > > http://lists.cse.psu.edu/archives/9fans/1995-August/003490.html > > > Note also that Quake system of ".pakN" files created modern gaming > > with mods. And it is just an emulation of per process files systems > > that John C. got from Plan 9. Just this kind of crude mock > > implementation of this great idea changed the gaming world, even if > > applied narrowly. > > > > What per-process file systems, and "persistent, distributed, > > architecture independet inheritable objects" as "union mountable > > networked file systems" could do to the software engineering, if it > > would become mainstream design principle!
What is the end of story? Is there any quake for plan 9? at least... engines perhaps? unfinished code? When I tried to port doom for plan 9 (today even in linux with xorg 7 don't work any existent port nicely... if any of them works without old extensions) Uriel told me about John C. and Plan 9; but I can't find any code about that, just posts in 9fans. Maybe Idsoftware is the actual propietary of that hipothetic code, but it would be fun to try play quake in plan 9 in our days. Of course, in this Ferrari Os maybe we don't need anything from windows and linux: desktop, icons... including games, but I love play with my computer. -- Elbing
