On 3/9/07, Elbing Miss <[EMAIL PROTECTED]> wrote:
On Friday 09 March 2007 16:52:38 David Leimbach wrote:
> On 3/9/07, app <[EMAIL PROTECTED]> wrote:
> > On Mar 8, 11:05 pm, [EMAIL PROTECTED] (matt) wrote:
> > > http://9fans.net/archive/2001/06/170
> > >
> > > From: Lucio De Re <[EMAIL PROTECTED]>
> > >
> > > Quake is to Linux what 1-2-3 was to the IBM Personal Computer.
> > > Without it, I believe, Linux would still be as much of a curiosity as
> > > Plan 9 is today.
> >
> > Early Quake was if not written, at least running on Plan 9, back when
> > Carmack was active on this list.
>
> See this:
>
> http://lists.cse.psu.edu/archives/9fans/1995-August/003490.html
>
> > Note also that Quake system of ".pakN" files created modern gaming
> > with mods. And it is just an emulation of per process files systems
> > that John C. got from Plan 9. Just this kind of crude mock
> > implementation of this great idea changed the gaming world, even if
> > applied narrowly.
> >
> > What per-process file systems, and "persistent, distributed,
> > architecture independet inheritable objects" as "union mountable
> > networked file systems" could do to the software engineering, if it
> > would become mainstream design principle!

What is the end of story? Is there any quake for plan 9? at least... engines
perhaps? unfinished code?
When I tried to port doom for plan 9 (today even in linux with xorg 7 don't
work any existent port nicely... if any of them works without old extensions)
Uriel told me about John C. and Plan 9; but I can't find any code about that,
just posts in 9fans. Maybe Idsoftware is the actual propietary of that
hipothetic code, but it would be fun to try play quake in plan 9 in our days.
Of course, in this Ferrari Os maybe we don't need anything from windows and
linux: desktop, icons... including games, but I love play with my computer.
--
Elbing



I don't know what became of it... but yes, I wouldn't have ever tried
Plan 9 to begin with if I didn't like to experiment :-)

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