One addendum, the touch screen works under an emulator. However the IPC data structure that I borrowed(stole) from the libnds code fails to update on real hardware. The devkitpro(arm gcc toolchain for the ds) code loves to use all sorts of gcc optimization and weirdness so this isn't too strange looking back. Charles gave me some very good advice on how to set it up with interrupts and I'll try to set things up that way once I get my current responsibilities out of the way.
Noah On 9/20/07, David Leimbach <[EMAIL PROTECTED]> wrote: > > > On 9/18/07, Russ Cox <[EMAIL PROTECTED]> wrote: > > Now that the Google Summer of Code is presumably over, > > I am curious to know what new software has been written > > for Plan 9 and Inferno. Could someone post a list of the > > projects that happened, with one-line of summary, > > one-line of status, and a pointer to the code? > > > > Thanks. > > Russ > > > > > > Inferno on Nintendo DS :-) > > http://homepage.mac.com/leimy2k/movies/inferno-ds.MP4 > > Needs some attention, the SPI and IPC for the ARM7/ARM9 CPUs to get touch > screen working etc could be at fault according to Noah. I've had very > little time to look, but the code still builds to the state in the video :-) > > Dave
