> I decided to start writing a library  
> to convert 3D coordinates to 2D coordinates based on the data at  
> http://www.shade.ca/getarticle.asp?i=11. You can find it at /n/ 
> sources/contrib/pietro/3d.bundle. It contains: 3d.h (the header),  
> 3d.c (the library itself), and 3dtest.c (a test program).

did't check the bugs nor the article, so i hope i'm not entirely
off here. there is already libgeometry, described in matrix(2),
will do the job for you. it does what 3d engines do, except
clipping and rendering.

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