> I decided to start writing a library > to convert 3D coordinates to 2D coordinates based on the data at > http://www.shade.ca/getarticle.asp?i=11. You can find it at /n/ > sources/contrib/pietro/3d.bundle. It contains: 3d.h (the header), > 3d.c (the library itself), and 3dtest.c (a test program).
did't check the bugs nor the article, so i hope i'm not entirely off here. there is already libgeometry, described in matrix(2), will do the job for you. it does what 3d engines do, except clipping and rendering.
