Hi,

I haven’t understood a very basic point.

If there is the possibility of backclocking why do we have to build the
rainbow tables to begin with. I understand that if there is a hit in the
table, either this is the state we are looking for (next to get rid of the
frame number) OR this state can be forward clocked for 100 times and then
backwards to reach some more valid states any of which can be the desired
one. So why don’t simply backclock the 64 bit sequence, find the valid
states and then backclock them all for 100 without the need to build tables.
>From what I understand there is not a huge numbers of states, 1.4 states on
average for the 100 forward-back clocking, so for the 64 backwards clocking
this number may increase a little but not too much.

Also one more question; the total size of the constructed tables is about
1,7 GB with 40 tables of 42 GB each, is it right?

Thanks and congratulations for the great work.
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